09 February 2012

Skyrim. How it could be

During a key note at the Dice Summit, Todd Howard, lead game designer for Bethesda, showed a video with the result of the Game Jam 2011.


What is the Game Jam 2011? Basically it was a week after the release of Skyrim, when developers could mess around with the game. See the video below.



So we could have:
  • Seasonal foliage
  • Flow based water shader
  • Spears as weapons with a new animation system
  • Kill cams for ranged combat (follow the arrow!) and magic
  • New stealth options like water arrows and assassinations
  • Guards relight areas
  • Paralysis runes
  • Moving platforms and hanging structures in dungeons
  • Water current in dungeons
  • Dark dungeons, requiring you to light your path as you progress
  • New companion options like switching combat style, getting them to train and even craft for you
  • List favorite followers in the game's menu
  • Build your own home from scratch
  • Adopt children
  • Combine magic to create new attacks
  • Goblin enemies
  • 'Way Gate' fast travel
  • Epic mounts like a flaming horse
  • Mounted combat on horses
  • Dragon mounts
  • 'Soul bug' familiar
  • Kinect-enabled 'shouts'
  • Enhanced water effects
  • Footprints in the snow
  • Better animations for fabrics
  • Varied enemies, like fat giants
  • Ice and fire arrows
  • Werebears!
  • Lycanthropy-specific (werewolf) skill tree
  • Become a flying Vampire Lord
  • New Vampire imp minions
  • New Mudcrab animations
  • Giant Mudcrab enemy
So yeah.... Get to modding!

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